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Informations about the package taskondemand

TaskOnDemand

A lightweight, centralized conditional task and event manager for PocketMine-MP.

TaskOnDemand lets you easily schedule and execute delayed or conditional tasks in response to specific PocketMine events — all without manually handling event listeners, TaskHandler references, or cancellation logic.

Everything is centralized, so there are no loose closures or dangling references that could lead to memory leaks. The library handles event registration, validation, and task cleanup for you.


✨ Key Advantages


📦 Installation


🧠 Usage Example — Combat Log System

⚙️ Registering an Event

Register conditional events in your plugin’s onEnable() method:


⏳ Scheduling a Delayed Conditional Task

Once your event is registered, you can schedule a delayed task that listens for it:

💡 This example means:

  1. The task will automatically run after 15 seconds.
  2. If the player quits before that, the event condition will trigger the task immediately.
  3. You don’t need to manually cancel the task — TaskOnDemand manages that internally.

⚡ Forcing Task Execution

Force-run a task immediately (e.g., cancel combat):


❌ Removing a Scheduled Task

Remove a pending task entirely:


🔍 Checking if a Task Exists

You can check whether a specific conditional task currently exists using hasConditionalTask():

This is useful to verify whether a player is currently under an active timed condition (e.g., combat, cooldown, or ability effect).


🧩 When to Use TaskOnDemand


🛠 Technical Details


💬 Feedback & Feature Requests

If you have suggestions, feature ideas, or bug reports, please open an issue on the GitHub repository.

Your feedback helps improve TaskOnDemand for everyone. ❤️


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