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Informations about the package mcontrol
MControl
MControl is a library to controll a minecraft-server via. the rcon protocol.
Installation
MControl can be installed via. Composer:
{
"require": {
"gries/MControl": "dev-master"
},
"minimum-stability": "dev"
}
Basic usage
use gries\MControl\Server\Commander;
use gries\MControl\Server\Rcon\RconManager;
// create a RconConnection
$rcon = new RconManager('localhost', 25575, 'p4ssw0rd');
// create a Commander
$commander = new Commander($rcon);
// set the server-time
$commander->setTime('12000');
// listPlayers
$players = $commander->listPlayers(); // -> array('playerx', 'playery');
// teleport one player to another
$commander->teleport(array('playerx', 'playery'));
// locate a player
$location = $commander->locate('playerx'); // -> array('x' => 157, 'y' => 50, 'z' => -54);
// execute a raw command
$response = $commander->raw('my custom command string');
Building structures
....
use gries\MControl\Builder\Block;
use gries\MControl\Builder\Structure;
use gries\MControl\Server\StructureBuilder;
...
// create a structure-builder
$structureBuilder = new StructureBuilder($commander);
// create a new structure
$structure = new Structure();
// add some blocks
// in this case build a sand tower that is five blocks high
for ($i = 0; $i < 5; $i++)
{
$structure->createBlock('sand', array('x' => 1, 'y' => $i, 'z' => 1));
}
// add a row of 3 sand blocks on the Y axis
// starting on 1:1:1
$structure->addRow('y', 'sand', 3);
// build it on the server
$structureBuilder->build($structure);
Converting images to Structures
To convert images to structures the imagick extension for PHP is required.
The example below will build a structure that is 5 blocks high, and is made of air and leaves. Every black pixel will be leaves every white pixel will be air. The structure will be placed on x -> 33, z -> 19
The result can be seen in this video: https://vimeo.com/79598411
$converter = new ImageToStructureConverter();
$converter->setBlackBlockType('leaves');
$converter->setWhiteBlockType('air');
$image = new Imagick('test.png');
$structure = $converter->convert($image, 5);
$structureBuilder->build($structure,
array('x' => '-33',
'y' => '3',
'z' => '19')
);
Saving structures for further use
You can persist structures for later use using the StructureRepository. Currently this Repository uses a sqlite database to store the data by default, this behavior can be easily changed by creating a custom EntityManager by yourself and passing it to the StructureRepositoryFactory.
// bootstrap doctrine
$entityManager = require_once __DIR__ . '/bootstrap.php';
// create a repository
$factory = new StructureRepositoryFactory();
$repository = $factory->create($entityManager);
// create a new structure
$structure = new Structure();
$structure->createBlock('iron', array('x' => 1, 'y' => 1, 'z' => 1));
$structure->setName('greatness');
// save it to the database
$repository->add($structure);
// get it from the database
$repository->getByName('greatness');
Currently these Commands are available for the Commander
- say
- listPlayers
- locatePlayer
- teleport
- give
- setWeather
- setTime
- setBlock
- raw
Running the tests
bin/phpspec run
Contribute!
Feel free to give me feedback/feature-request/bug-reports via. github issues. Or just send me a pull-request :)
Author
License
For the full copyright and license information, please view the LICENSE file that was distributed with this source code.
All versions of mcontrol with dependencies
doctrine/orm Version ~2.4
gries/php-source-query-class Version dev-master
symfony/dom-crawler Version ~2.4