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Package socketio
Short Description PHP Websocket Server that is compatible with socket.io
License MIT
Informations about the package socketio
PHP SocketIO Server
PHP Websocket Server that is compatible with socket.io
So far the function use in this package is almost same with the naming in socket.io
Installation
Then in your main php code add
Usage
Initializing your server
To initialize
Server Options
Key | Details | Default |
---|---|---|
host | The host of the server | 127.0.0.1 |
port | The port of the server | 8000 |
mode | The mode for server | 2 / SWOOLE_PROCESS |
sock_type | The socket type for server | 1 / SWOOLE_SOCK_TCP |
settings | The setting is base on swoole configuration | [] / Empty Array |
Server Instance
This is the server \Cydrickn\SocketIO\Socket
Events
Basic Emit
To emit, just need to call the \Cydrickn\SocketIO\Socket::emit
You can also pass as many as you want for the parameters
There is no need to run json_encode on objects/arrays as it will be done for you.
Broadcasting
Broadcast is like just the simple emit, but it will send to all connected client except the current client
Sending to all clients
The toAll will emit a message to all connected clients including the current client
Acknowledgements
Same with the socket io for nodejs, you just need to add a callable as the last argument in the emit
Server
Client
With Timeout
Assign a timeout to each emit:
Add callback default arguments value for timeout
Listening
To listen to any event
Server Event
This event can't be use for the route Since this event are Swoole Websocket Event All Event with * should not be used
- Request - When you use it for http
- *WorkerStart - You must not replace this event since this is the worker start logic for this package
- *Start - You must not replace this event since this is the start logic for this package
- *Open - You must not replace this event since this is the connection logic for this package
- *Message - You must not replace this event since this is the message logic for this package
- *Close - You must not replace this event since this is the message logic for this package
Rooms
In this package it was already included the rooms
To join to group just call the function join
To emit a message
Emit to multiple room
Leaving the room
Sending to specific user
In socket.io javascript, the user was automatically created a new room for each client sid.
But currently in this package it will not create a new room for each client.
In this package you just need to specify if its a room or a sid
Middleware
You can add an middleware for the server
To not continue the connection you just pass \Error in the $next
You can also add middleware for handshake event of Swoole Server. Just passed true to the second argument.
Also in callback it will pass the response for you to modify if you need it
If you want to create a middleware as a class we recommend to implement the Cydrickn\SocketIO\Middleware\MiddlewareInterface
and if for handshake use Cydrickn\SocketIO\Middleware\HandshakeMiddlewareInterface
Example of middleware that use in handshake is the Cydrickn\SocketIO\Middleware\CookieSessionMiddleware. This middleware will create a session that uses the cookie and if the client did not send the session cookie then it will create a cookie and response it from the handshake.
Session
In this package the there is already session storage that you can use,
- SessionsTable - Uses the Swoole\Table as the storage
- SessionsNative - Uses the file storage
Using Swoole, session_start, $_SESSION should not be use since this function are global it stores the data in the process itself.
The session that provided here does not use this predefined session extensions. Currently, the session is define per connection so you can take the session via.
This getSession can return null if you don't have any middleware that creating the session.
To set a session
You can also customize your session storage, just implement the Cydrickn\SocketIO\Session\SessionStorageInterface
After creating your storage
You need to pass this in your server constructor
Example
TODO
- [X] Leaving room
- [X] Fix disconnection event
- [X] Emit Acknowledgement
- [ ] Implement with timeout emit
- [ ] Implement Catch all listeners
- [ ] Implement once, off, removeAllListeners