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Informations about the package money

Brick\Money

A money and currency library for PHP.

Build Status Coverage Status Latest Stable Version Total Downloads License

Introduction

Working with financial data is a serious matter, and small rounding mistakes in an application may lead to serious consequences in real life. That's why floating-point arithmetic is not suited for monetary calculations.

This library is based on brick/math and handles exact calculations on monies of any size.

Installation

This library is installable via Composer:

Requirements

This library requires PHP 8.1 or later.

For PHP 8.0 compatibility, you can use version 0.8. For PHP 7.4, you can use version 0.7. For PHP 7.1, 7.2 & 7.3, you can use version 0.5. Note that these PHP versions are EOL and not supported anymore. If you're still using one of these PHP versions, you should consider upgrading as soon as possible.

Although not required, it is recommended that you install the GMP or BCMath extension to speed up calculations.

Project status & release process

While this library is still under development, it is well tested and should be stable enough to use in production environments.

The current releases are numbered 0.x.y. When a non-breaking change is introduced (adding new methods, optimizing existing code, etc.), y is incremented.

When a breaking change is introduced, a new 0.x version cycle is always started.

It is therefore safe to lock your project to a given release cycle, such as 0.10.*.

If you need to upgrade to a newer release cycle, check the release history for a list of changes introduced by each further 0.x.0 version.

Creating a Money

From a regular currency value

To create a Money, call the of() factory method:

If the given amount does not fit in the currency's default number of decimal places (2 for USD), you can pass a RoundingMode:

Note that the rounding mode is only used once, for the value provided in of(); it is not stored in the Money object, and any subsequent operation will still need to be passed a RoundingMode when necessary.

From minor units (cents)

Alternatively, you can create a Money from a number of "minor units" (cents), using the ofMinor() method:

Basic operations

Money is an immutable class: its value never changes, so it can be safely passed around. All operations on a Money therefore return a new instance:

You can add and subtract Money instances as well:

If the two Money instances are not of the same currency, an exception is thrown:

If the result needs rounding, a rounding mode must be passed as second parameter, or an exception is thrown:

Money contexts

By default, monies have the official scale for the currency, as defined by the ISO 4217 standard (for example, EUR and USD have 2 decimal places, while JPY has 0) and increment by steps of 1 minor unit (cent); they internally use what is called the DefaultContext. You can change this behaviour by providing a Context instance. All operations on Money return another Money with the same context. Each context targets a particular use case:

Cash rounding

Some currencies do not allow the same increments for cash and cashless payments. For example, CHF (Swiss Franc) has 2 fraction digits and allows increments of 0.01 CHF, but Switzerland does not have coins of less than 5 cents, or 0.05 CHF.

You can deal with such monies using CashContext:

Custom scale

You can use custom scale monies by providing a CustomContext:

Auto scale

If you need monies that adjust their scale to fit the operation result, then AutoContext is for you:

Note that it is not advised to use AutoContext to represent an intermediate calculation result: in particular, it cannot represent the result of all divisions, as some of them may lead to an infinite repeating decimal, which would throw an exception. For these use cases, RationalMoney is what you need. Head on to the next section!

Advanced calculations

You may occasionally need to chain several operations on a Money, and only apply a rounding mode on the very last step; if you applied a rounding mode on every single operation, you might end up with a different result. This is where RationalMoney comes into play. This class internally stores the amount as a rational number (a fraction). You can create a RationalMoney from a Money, and conversely:

As you can see, the intermediate results are represented as fractions, and no rounding is ever performed. The final to() method converts it to a Money, applying a context and a rounding mode if necessary. Most of the time you want the result in the same context as the original Money, which is what the example above does. But you can really apply any context:

Note: as you can see in the example above, the numbers in the fractions can quickly get very large. This is usually not a problem—there is no hard limit on the number of digits involved in the calculations—but if necessary, you can simplify the fraction at any time, without affecting the actual monetary value:

Money allocation

You can easily split a Money into a number of parts:

You can also allocate a Money according to a list of ratios. Say you want to distribute a profit of 987.65 CHF to 3 shareholders, having shares of 48%, 41% and 11% of a company:

It plays well with cash roundings, too:

Note that the ratios can be any (non-negative) integer values and do not need to add up to 100.

When the allocation yields a remainder, both split() and allocate() spread it on the first monies in the list, until the total adds up to the original Money. This is the algorithm suggested by Martin Fowler in his book Patterns of Enterprise Application Architecture. You can see that in the first example, where the first money gets 33.34 dollars while the others get 33.33 dollars.

Money bags (mixed currencies)

You may sometimes need to add monies in different currencies together. MoneyBag comes in handy for this:

You can add any kind of money to a MoneyBag: a Money, a RationalMoney, or even another MoneyBag.

Note that unlike other classes, MoneyBag is mutable: its value changes when you call add() or subtract().

What can you do with a MoneyBag? Well, you can convert it to a Money in the currency of your choice, using a CurrencyConverter. Keep reading!

Currency conversion

This library ships with a CurrencyConverter that can convert any kind of money (Money, RationalMoney or MoneyBag) to a Money in another currency:

The converter performs the most precise calculation possible, internally representing the result as a rational number until the very last step.

To use the currency converter, you need an ExchangeRateProvider. Several implementations are provided, among which:

ConfigurableProvider

This provider starts with a blank state, and allows you to add exchange rates manually:

PDOProvider

This provider reads exchange rates from a database table:

PDOProvider also supports fixed source or target currency, and dynamic WHERE conditions. Check the PDOProviderConfiguration class for more information.

BaseCurrencyProvider

This provider builds on top of another exchange rate provider, for the quite common case where all your available exchange rates are relative to a single currency. For example, the exchange rates provided by the European Central Bank are all relative to EUR. You can use them directly to convert EUR to USD, but not USD to EUR, let alone USD to GBP.

This provider will combine exchange rates to get the expected result:

Notice that exchange rate providers can return rational numbers!

Write your own provider

Writing your own provider is easy: the ExchangeRateProvider interface has just one method, getExchangeRate(), that takes the currency codes and returns a number.

Custom currencies

Money supports ISO 4217 currencies by default. You can also use custom currencies by creating a Currency instance. Let's create a Bitcoin currency:

You can now use this Currency instead of a currency code:

Formatting

Formatting requires the intl extension.

Money objects can be formatted according to a given locale:

Alternatively, you can format Money objects with your own instance of NumberFormatter, which gives you room for customization:

Important note: because formatting is performed using NumberFormatter, the amount is converted to floating point in the process; so discrepancies can appear when formatting very large monetary values.

Storing the monies in the database

Persisting the amount

Persisting the currency

Using an ORM

If you're using an ORM such as Doctrine, it is advised to store the amount and currency separately, and perform conversion in the getters/setters:

FAQ

How does this project compare with moneyphp/money?

Please see this discussion.


All versions of money with dependencies

PHP Build Version
Package Version
Requires php Version ^8.1
brick/math Version ~0.12.0
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