1. Go to this page and download the library: Download monstrex/voyager-extension library. Choose the download type require.
2. Extract the ZIP file and open the index.php.
3. Add this code to the index.php.
<?php
require_once('vendor/autoload.php');
/* Start to develop here. Best regards https://php-download.com/ */
monstrex / voyager-extension example snippets
/*
|
| Use original browse.blade.php or use extended one
|
*/
'legacy_browse_bread' => false,
/*
| Use original edit-add.blade.php or use extended one
*/
'legacy_edit_add_bread' => false,
/*
| Use original tools/bread/edit-add.blade.php or use extended one
*/
'legacy_bread_list' => false,
/*
| Use sticky action panel (if 'enabled' = true) instead the original action buttons.
| If 'autohide' = true will show and hide automatically on mouse over/leave events.
| Uses in edit-add.blade.php and tools/bread/edit-add.blade.php
*/
'sticky_action_panel' => [
'enabled' => true,
'autohide' => false,
],
/*
| CLone Record parameters
| @params: enabled - if action is available
| reset_types - A value of these bread type fields will be cleared
| suffix_fields - The suffix '(clone)' will be added to these fields content
*/
'clone_record' => [
'enabled' => true,
'reset_types' => ['image', 'multiple_images','file'],
'suffix_fields' => ['title','name','slug'],
],
/*
| You can enable or disable the custom path and urls generator for medialibrary images
| at MonstreX\VoyagerExtension\Generators\MediaLibraryPathGenerator
| and at MonstreX\VoyagerExtension\Generators\MediaLibraryUrlGenerator
*/
'use_media_path_generator' => true,
'use_media_url_generator' => true,
/*
|
| Use Str::slug function on media file names before saving
|
*/
'slug_filenames' => true,
var gMapVm = new Vue({ el: '#coordinates-formfield' });
if (typeof gMapVm === 'undefined') {
var gMapVm = new Vue({ el: '#coordinates-formfield' });
}
namespace App;
use Illuminate\Database\Eloquent\Model;
use Spatie\MediaLibrary\HasMedia;
use Spatie\MediaLibrary\InteractsWithMedia;
class Article extends Model implements HasMedia
{
use InteractsWithMedia;
}