1. Go to this page and download the library: Download microscrap/vulkan-gfx library. Choose the download type require.
2. Extract the ZIP file and open the index.php.
3. Add this code to the index.php.
<?php
require_once('vendor/autoload.php');
/* Start to develop here. Best regards https://php-download.com/ */
microscrap / vulkan-gfx example snippets
use Microscrap\GFX\Vulkan\VulkanHandledFramebuffer;
use Microscrap\GFX\Vulkan\VulkanRenderer2D;
use Microscrap\GFX\Vulkan\VulkanWindowHandler;
use ScrapyardIO\Tubes\Core\MagicAliases\Framebuffer;
use ScrapyardIO\Tubes\Core\MagicAliases\Window;
use ScrapyardIO\Tubes\HumanInput\EngineInput;
$buffer = Framebuffer::driver('vulkan')
->size(320, 240)
->format(VulkanHandledFramebuffer::rgbaSpec())
->create(); // DeferredFramebuffer — headless
$buffer->setPixel(10, 10, 0xFF0000FF);
$bytes = $buffer->flush(VulkanHandledFramebuffer::rgbaSpec());
$window = Window::driver('vulkan')->title('Demo')->size(800, 600)->open();
$fb = $window->framebuffer();
$gfx = (new VulkanRenderer2D)->setFramebuffer($fb);
$gfx->fill(0x141820FF)
->fillCircle(400, 300, 80, 0xF0A030FF)
->setTextColor(0xFFFFFFFF)
->setCursor(40, 40)
->print('Vulkan');
$handler = $window->handler();
$input = $handler instanceof VulkanWindowHandler
? new EngineInput($handler->inputHandler())
: null;
$window->present()->pollEvents(); // also refreshes HumanInput devices
$mouse = $input?->mouse();