Libraries tagged by mobile-app
jeffersongoncalves/mobilekit
0 Downloads
The skeleton application for NativePHP, FilamentPHP and Laravel - Build native desktop and mobile applications.
dhuny/mysqlj
17 Downloads
Make dynamic pages Progressive ready
alareqi/filament-app-version-manager
3 Downloads
A comprehensive Filament plugin for managing mobile app versions with bilingual support, API endpoints, and advanced version control features.
wwsh/gastro-api
17 Downloads
Maintained Gastro API for desktop and mobile apps
w3care25/zinrelo
0 Downloads
Zinrelo is a modern-day, enterprise-grade loyalty rewards program, helping to maximize per-customer revenue through 360-degree customer engagement. It supports omni-channel interactions including desktop web, mobile web, mobile apps and in-store engagements.
titan-framework/sample-travel
8 Downloads
Functional instance example using the Titan sync data with a Android mobile app.
swallow/framework
6 Downloads
A Lightweight,Open Source PHP Framework For Mobile App
survos/mobile-bundle
285 Downloads
Bundle with utilities for creating a Symfony-based mobile app
survos/fw-bundle
67 Downloads
Bundle with utilities for creating a Symfony-based mobile app with framework7
simplesoftware/simple
6 Downloads
simple是基于Composer的微型框架,非常适用于为mobile app项目提供api服务
rublon/rublon-sdk-php
164 Downloads
Instant account security with effortless, email-based two-factor authentication; optional mobile app for more security; no tokens
raazpuspa/iap-validator
35 Downloads
Composer package to validate in-app purchase receipts made to iTunes or Google through mobile apps.
notakey/simplesamlphp-module-notakey
150 Downloads
A SimpleSAMLphp module adding support for Notakey multi factor authentication with free mobile app.
nidux/app4less-push
14 Downloads
Provides a way to send push notifications to App4Less API and obtain the application token when using the mobile app
moeart/device-detector
3 Downloads
The Universal Device Detection library, that parses User Agents and detects devices (desktop, tablet, mobile, tv, cars, console, etc.), clients (browsers, media players, mobile apps, feed readers, libraries, etc), operating systems, devices, brands and models.